You told this beautifully. Engaging the player's thoughts through gameplay and autobiographical text to make him/her feel how the author felt? Now THAT, is some brilliant storytelling. Excellent job on this, it's truly a piece of art if you ask me.
Ah, I get to play a classic AND win me some medals!
I am a happy gamer. :3 Thanks for putting this up, mate. Gotta love the old Donkey Kong.
Nice rendition on burger time
It's Burger Time, there's not much else to say other than it's enjoyable and that there isn't really much at all wrong with this game. One of your better projects in my opinion. Excellent work.
I don't normally like games with turn-based fights, but you made it fun. The spells weren't generic, like just shooting a fireball or lifting a staff up in the air and healing yourself. They were actually pretty cool and fun to execute. I liked the story too. Thanks for the awesomeness, bra.
The game is good and it has a funny premise, but on the first stage after I beat the barrel boss, my conscious was over-shadowed by an eye-raping glitch when I punched the head off this kid character (I think it was a kid), and what might have been something amusing yet gruesome I believe went wrong because I think whatever it was became a looped animation of Abobo thrusting the torn-off head of the little girl forward and back, with no way of me ending the animation or continuing the game. I could pause the game, but unpausing it only continued the loop. None of the enemies were moving during the loop by the way.
I hope that was elaborate enough of a bug report.
a great game
A hack-and-slash side-scroller, but a brilliant one. I like the art style, it adds a unique attitude and style that follows the whole experience. All the acrobatic moves and sword attacks made me feel like some sort of super-powered ninja. I wasn't expecting how the climax played out, and while I like the twist of *SPOILER* playing as another character, there wasn't any hint or cue at all that made it cross my mind that I was controlling someone else during the last boss fight. Therefore, I walked right off the cliff thinking the final boss was some sort of idiot, when really it was me all along. That is the only flaw I encountered while I played, and it doesn't bug me enough for me to say this game is even the slightest bit bad. In fact, it's pretty darn good. Excellent work.
Great on so many levels
The atmosphere, the weapons, the action, the length...this game is fantastic. Great work.
Ok, but seriously it's a tad flawed
I enjoyed the way the levels were presented, like with climbling up staircases inside of a huge tree or cutting down a pillar to make a bridge. It was stuff like that and just fighting stuff that made it almost decent, but the combat was kind of bland. I dig the utilization of a shield and getting to know when and when not to use your sword and shield in combat, but the character was still very stiff and slow when it came to moving him around the place, even when you needed him not to be. That, and maybe some cooler sword moves than just the old "overhand chop x 3 now you dead" shebang.
One thing I'd like to add, is I really did dig the epic boss finish. Very nice.
This was well worth my time. I played through it twice to get both medals and I wasn't disappointed by the entertainment value when doing so. Small game, sure, but I liked it.
The greatest hero of all time!
For real though- if this game was trying to be serious, I wouldn't laugh at or enjoy it at all. It was stupid, yes, but it was funny and well worth 15 minutes of my time. Fighting a giant poop monster robot goldfish with 4 forms was interesting and fun enough to be all the game there is if you're planning on playing a short flash game. I didn't I have a problem with glitches or controls either, so over all excellent work.
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